Q: What do you think of this [software product]? I’m using it and I really like it.
A: I like the way it is designed and what it proposes to do, but I’m not going to use it.
Q: Why not?
A: I don’t think I’ll like what it will do to me. I know _______ about myself, and try to deemphasize that part of my personality. This product will most likely amplify that part of my personality. So, while it might help me do _______, _______, and _______, all good things, it will cause me to do more of _______, _______, and _______, not bad things, per se, but actions that will lead to habits I do not want to build.
Conclusion: When approaching a game, high level players play themselves, not the game.